@Card Game Chum I'd like to design a TCG or LCG set in the Safir Alliance and centered around psionic powers, but yay me, I have no idea where to start.
ExaRaiun30-Mar-20 04:52 AM
I am not exactly familiar with the Safir Alliance, but would you like it to more directly confrontational such as Magic the Gathering or Yu-Gi-Oh or more like a deckbuilder game such as Dominion where interaction with the other player is more limited?
Vāstra II30-Mar-20 04:52 AM
Both approaches have merit, though given the pacific nature of safir I'm leaning toward the latter.
ExaRaiun30-Mar-20 04:54 AM
So, working towards a victory condition of some sort which does not involve explicit fight (even though considering how psionic powers can be used in a wide number of ways, sabotaging your opponent's efforts is not outside the question?)
Vāstra II30-Mar-20 04:54 AM
ExaRaiun30-Mar-20 04:54 AM
Like psychic powers can be scary if used in the wrong way.
Vāstra II30-Mar-20 04:54 AM
Decking your opponent/s would definitely be a win condition
ExaRaiun30-Mar-20 04:58 AM
Milling is a win condition many games attempted, yet few had it as a consistently viable option (I think there was one where damage was reperesented by milling the opponent, forgot which one was, though). Furthermore, clearing your opponent's mind from thoughts (assuming the deck represents your mind... but that would be too MtG) is not something to scoff at.
Vāstra II30-Mar-20 04:58 AM
ExaRaiun30-Mar-20 05:06 AM
I wonder what would the final goal woud be. Probably I could help more being more familiar with the context. Somehow I imagined something grandiose like ascension to a higher plane of existence or something.
Not sure how that would fit
Vāstra II30-Mar-20 05:06 AM
but neither am I
ExaRaiun30-Mar-20 05:07 AM
And now I am reminded to:
"Similarly, one of the possible victory conditions in Sid Meier’s Alpha Centauri is called the Ascent to Transcendence, where the human race links up with the planetary mind and abandons the need for corporeal form. "
Vāstra II30-Mar-20 05:07 AM
Vāstra II30-Mar-20 03:49 PM
@Card Game Chum
ExaRaiun30-Mar-20 04:01 PM
Vāstra II30-Mar-20 04:11 PM
How's it going?
ExaRaiun30-Mar-20 04:16 PM
Doing fine. Just got back from work. I have seen your post and I thought I can check in.
Vāstra II30-Mar-20 04:20 PM
ExaRaiun31-Mar-20 12:50 PM
Okay, so here's the deal. I tried to set up some basic "ruleset" for a hypothetical psionic-based card game, with ideas taken from a bunch of places.
Victory condition: Achievening a number of "Ascension Points" or having all opponent no cards to draw.
Decks: 60 cards, split between a 20-card "Unit Deck", a 20-card "Supply Deck" and a 20-card "Psionics Deck". At the start, players draw 2 from each, at the beginning of each turn, 1 card from any of the three decks.
Unit Deck: Well, your "creatures". Their three common stats are Cost, Meditation (how much Ascendence Points they can gather by meditating) and Focus (how much they can use Psionic cards).
Supply Deck: Sorta like MTG artifacts, they also have a Cost and can have a variety of effects, from producing Energy (aka mana), boosting the stats of a unit, etc.
Psionics Deck: Your "spells". At first you have to put them face-down in a dormant state. (You cannot activate them in the turn you put them down), and you need to tap a unit with a high enough focus and pay their Cost to activate them.
Untap/Upkeep (if I will have something with upkeep)/Draw as in MtG, followed by Meditation (when you can tap any of your units to generate Ascension Points), Maneuver (Main Phase from other games) an then End (there is no direct combat phase, you can take out enemy units, supplies or such with Psionic Cards .
Terms and whatnot are subject to change.
Also, something I forgot to mention, but you do start with an amount of Energy per turn so you cannot complelety flub.
Sorry for things are being so messy, I basically cooked it up during my break at work and while going back to home.(edited)
The "three decks" idea I set up allows for some options, beyond "not getting flooded/screwed". Like, I considered an example for a card draw effect, and came up with three examples (names, cost, everything might be subject to change):
Spark of Mind
Psionic, Cost 2, Focus 1
Draw one card from your Psionic Deck
Psionic, Cost 5, Focus 3
Draw one card from each of your Decks
Open your Mind
Psionic, Cost 4, Focus 2
Draw two cards from one of your Decks
Of course, with no explicit combat phase, conflict resoution could be somewhat iffy and done with Psionic cards too.
(and now I am reminded to the "Telekinetic Battle of Minds" from that on South Park episode)
I wonder if the fact that in order to use Psionics, you need to use your Units is a bit awkward, I guess it makes sense if the player is not the one slinging the abilities around.
I also wonder that the main gimmick here is to maintain a balance between Units you use to gain Ascension Points and Units you use for Psionic cards within a given turn makes for a fun gameplay or not.
Also, regarding Psionic Cards, I considered a variant for permanent ones (sort of like enchantments in MtG?) where you have to keep the Unit activating it tapped in order to keep it on the field. Something like:
Permanent Psionic, Cost 5, Focus 3
Units you control gain +1 Meditation.
For a card like that, you would likely go wide, with lots of cheap Units and someone with enough Focus to make this one go "online" (You wouldn't need to pay the Cost multiple times though)(edited)
ExaRaiun14-Apr-20 02:16 PM
I wonder if the "three decks" system is a bit overwhelming, especially that I had plans for a side deck/extra deck/exiled zone hybrid too called the Dimension Deck (which can contain cards from any of the three main types, can switch into the respective decks between rounds, some cards would interact with it, and the "exile" effects would send cards there too.
Psionic, Cost 3, Focus 2
Send the unit used to play this card to your Dimension Deck, then search your Dimension Deck for a unit with a Cost of 3 or lower and put it on the fied.
Psionic, Cost 3, Focus 3
Send a permanent with a Cost of 3 or lower your opponent controls to their Dimension Deck
Vāstra II14-Apr-20 05:05 PM
Another possible name for it would be the Astral Deck, in reference to the Astral Plane
ExaRaiun14-Apr-20 11:38 PM
That sounds cool!
But yeah, I am just throwing ideas in here and see what sticks.
Of course, naming it the Astral Deck allows for ideas, like an "Astral Projection" Psionic (temporary brings a unit from the Astral Deck, maybe?)
That, or a unit entering as a copy of a unit in the Astral Deck
ExaRaiun16-Apr-20 12:21 AM
Or another potential example of utilizing the Astral Deck :
Cost: 2, Meditation: 1, Focus: 2
You can play this card from your Astral Deck if you control an Astral Creeper.
(of course, if you keep only 1 in your Unit Deck, you get a lower chance to pull it, but then you have more potential ones to get from your Astral Deck and vice versa)
ExaRaiun16-Apr-20 03:14 AM
Something I was considering about Psionic cards:
I considered having more permanent ones, akin to Enchantments in MtG. If they are in, they would probably be split between Personal (aka Auras) and Global (normal Enchantments). The point is, I also wondered that permanent Psionics would need the unit who was tapped to stay tapped for it... but that would make the aura-like Personals kinda iffy. Of course we can flavor it in a way that Personal Psionics take less effect to "upkeep" and thus don't need a permanently tappeed state, while Global Psionics take more effort.
Personal Psionic, Cost 2, Focus 2
Psionics targetting the equipped unit cost 1 more Psi to play.
(Assumedly, Personals are equipped on whoever is tapped to pay them)
Global Psionic, Cost 4, Focus 3
All units have -1 Meditation .
Vāstra II16-Apr-20 10:34 AM
Sorry for the one-word responses, I've always been busy or just rolling out of bed when you posted ;'-'
ExaRaiun16-Apr-20 04:32 PM
Oh, it's fine. I just plop my ideas here whenever something comes into my mind
An “Arena Card Game” in which players build decks with character cards and move corresponding acrylic figures across the arena to win.
ExaRaiun16-Apr-20 11:44 PM
They mentioned Force of Will. Wasn't that the TCG which was sorta MtG-like, but had stuff like a separate "land" deck and whatnot?
Vāstra II16-Apr-20 11:48 PM
It also had the promo card with a big butt >w<
ExaRaiun17-Apr-20 02:48 AM
That's oddly specific xD
ExaRaiun17-Apr-20 03:11 AM
Also, regarding the Psionic TCG: I wondered that the [currently unnamed] graveyard would be a bit more final than in several TCGs, but there are options to still make em usable in some manner or to go around it. Such as :
Supply, Cost 4
If a Psionic card would be send to the [grave], it is sent to the Astral Deck instead.
During your Draw Phase, instead of drawing a card, you may pay 2 Psi to search your Astral Deck for a Psionic card and put it into your hand.
Supply, Cost 2
Units in your hand cost 1 less Psi if you have a unit with the same name in your [grave].
(It is still only 1 if you have more than 1)
Vāstra II17-Apr-20 03:15 AM
Now I'm trying to think of a name for the graveyard and all I can come up with is 40k references lol
ExaRaiun17-Apr-20 03:17 AM
Oh, it happens.
Vāstra II17-Apr-20 03:20 AM
ExaRaiun17-Apr-20 03:22 AM
At any rate, I saved the summary of the stuff I posted here in an .rtf file for now.
Vāstra II17-Apr-20 03:25 AM
ExaRaiun17-Apr-20 03:25 AM
It's not organized or anything yet. I'll eventually separate them into rules, example cards, etc.
Vāstra II17-Apr-20 03:26 AM
That's fine, go ahead and upload it
I'm just sitting here watching YouTube and fiddling with my keyboard again lol
ExaRaiun17-Apr-20 03:42 AM
First draft at card layout for the system.
(I seriously considered renaming Units to Entities, so the three main decks could be shortened as ESP)
Frankly, the layout kinda looks like YGO's with a bit of stuff moved around.
Vāstra II17-Apr-20 04:10 AM
I like that
Entities, Supplies, Powers
ExaRaiun17-Apr-20 04:17 AM
Okay, renamed Units to Entities in the document and the layout draft. (Eventually, when things will be more polished, I'll post things here)
At one point I also tried helping a friend of mine in another TCG, but it was an anything goes crossover stuff, with randomized starting health and mana for the players, a randomized spellbook for your creatures to cast spells from, everyone drawing from the same deck and other stuff
Vāstra II17-Apr-20 04:22 AM
ExaRaiun17-Apr-20 04:23 AM
Yeah, it kinda lacked any sort of coherence.
I wonder if he is still doing it
ExaRaiun18-Apr-20 05:01 PM
A handful of random ideas I brainstormed. I tried to experience with some ways to modify stats and more Astral Deck synergy. Balance or fitting your flavor ideas not guaranteed.
Entity, Cost: 0, Meditation: 0, Focus: 0
During your Upkeep Phase, you can discard a card from your hand. If you do, Psychic Parasite gains your choice of +2 Meditation or +2 Focus until your next Standby Phase.
(True to its name, it has to latch onto the psychic energy of others. Untap Phase is now renamed to Standby Phase.)
Entity, Cost: 3, Meditation: 3, Focus: 1
Parallel Traveler gains -1 Meditation and +1 Focus for each card named Parallel Traveler in your Astral Deck.
(A resident of the Astral Planes who struggles to keep control of himself due to his parallel universe selves inhabiting his mind.
Entity, Cost: 5, Meditation: 2, Focus: 4
When you activate a Psionic card, you can pay 1 Psi to search your Astral Deck with the same name and place it as a dormant Psionic card.
Entity, Cost: 3, Meditation: 2, Focus: 2
Thoughtful Lurker gains +1 Meditation and +1 Focus for each dormant Psionic card you control.
(For the purpose of activating Psionic cards, the bonus is removed after the card was activated.)
Psionic, Cost: 4, Focus: 3
Discard one card from the hand of your opponent, then search your opponent's decks with the same name as the discarded card and send them to the [grave zone].
(Including the Astral Deck.)
Supply, Cost: 2
Whenever you activate a Psionic card, you gain Psi equal to half of its cost, rounded down.
Psionic, Cost: 2, Focus: 2
Send the top 2 cards of one of your opponent's decks to the [grave zone]. Your opponent cannot draw a card from that deck during the next Draw Phase.
(Note: If that's the last deck of that opponent with cards still remaining, the Draw Phase is skipped; it does not count as a deck out for the purpose of losing.)(edited)
ExaRaiun18-Apr-20 09:50 PM
Also, how do you feel about unusual effects, such as :
Psionic, Cost: 2, Focus: 3
Flip one of your decks upside down, then draw a card from it.
(aka Convulsion of Nature from Yu-Gi-Oh but with a card draw effect stapled on it so it does something when played)
Vāstra II18-Apr-20 09:52 PM
I'm not sure, due to the dexterity issues present
ExaRaiun18-Apr-20 09:53 PM
Ah, I see. At this point I am just contemplating random ideas, as you can see.(edited)
Vāstra II18-Apr-20 09:53 PM
I would kinda want to merge the Untap Standby and Upkeep Phases
ExaRaiun18-Apr-20 09:54 PM
That could be arranged.
Vāstra II18-Apr-20 09:54 PM
also contemplates drawing for turn at end of turn(edited)
ExaRaiun18-Apr-20 09:55 PM
Also, I kind of want to avoid doing very basic effects, which explains why I am experimenting with several variations of "draw cards" effects to see which ones fit the best. Also, if possible, I want to do very few if any vanilla Entities
Vāstra II18-Apr-20 09:55 PM
That's fair, but not all cards can be Good, especially in the first set
ExaRaiun18-Apr-20 09:55 PM
I did not mean good
just meant not as basic
Vāstra II18-Apr-20 09:55 PM
ExaRaiun18-Apr-20 09:57 PM
Even something that works:
Entity, Cost: 1, Meditation: 1, Focus: 1
When Novice Adept is played, gain 1 Ascension Point.
(not quite haste but at least does something upon played)
And yes, as of now, I will make "generic flavor" cards, because frankly I don't have the slightest idea of the whole Safir thing. ^^;
You can re-fluff them as needed.
Vāstra II18-Apr-20 10:00 PM
Walking Spellbook 6/X/5
Entity: Safir [R]
Global: X is the number of Dormant Powers attached to ~.
Limited: When ~ is Summoned — Attach the bottom card of the Power Deck to it.
Open: During the Standby Phase only: Sacrifice ~ — You gain X Ascension Points.
Global = static, Limited = triggered, Open = activated
would probably have icons à la Bushiroad games
ExaRaiun18-Apr-20 10:04 PM
The one problem here is that Dormant Powers are not attached to anything (they are like Trap Cards in YGO as in they are set - and have to wait one turn before activated.)
I also considered to put a limit on how many Psionics you can put in a dormant state from your hand per turn
Vāstra II18-Apr-20 10:04 PM
ExaRaiun18-Apr-20 10:04 PM
Yeah, basically card types here are a mishmash of card types from other games
Vāstra II18-Apr-20 10:05 PM
ExaRaiun18-Apr-20 10:06 PM
I'll polish up the "rulebook" when I'll have more free time (probably during the weekend when I will have two free days in a row)
Vāstra II18-Apr-20 10:07 PM
Invisible Irritant 2/0/0
Entity: Insect [C]
Open: ⤵️ — Break target Entity. (i.e. ⤴️ it and it is no longer Meditating; its controller loses Ascension equal to its Meditiation)
ExaRaiun18-Apr-20 10:07 PM
Actually, due to having no conventional "combat phase", I tried to think for all the way you can do to disrupt your opponent.
Each player sets aside their hand face-down, then draws that many cards, then shuffles all cards set aside this way into their Inventory. (the Inventory is a placeholder term for all three decks)(edited)
Now I'm also somewhat considering some kind of positioning system, because of touch-telepathy, etc., being a thing in this setting
ExaRaiun18-Apr-20 10:13 PM
Something like front/back row or something?
Vāstra II18-Apr-20 10:14 PM
I could have sworn it came up in another major TCG but I can only think of dead games and local con game Tales of Orlandia as having something like what I'm thinking of, where all the Entities are on a grid and maybe you can also move them around
ExaRaiun18-Apr-20 10:15 PM
Vāstra II18-Apr-20 10:15 PM
so you could have something like this:
Invade Mind 6/—/5
~'s Cost is reduced by 3 if a Telepath Manifests it.
Choose target Entity adjacent to ~'s Manifester. Look at its controller's hand.
“Get out of my head!”(edited)
(a power's Manifester is the Entity you ⤵️ while announcing it)
Stolen from D&D 3.5's psionics rules because of course
Another idea rattling around in my head is a Minimum Ascension dial, similar to the Honor Requirement on some cards (Personalities and Followers, I think) in the L5R CCG(edited)
though it seems kinda eh?
ExaRaiun18-Apr-20 10:20 PM
Entity, Cost: 4, Meditation: 2, Focus: 3
Powers manifested by Unbreakabe Esper cannot be neutralized.
(aka countered. Not sure if neutralized or nullified would be the better term. I might use the other one for removing the abilities of an entitiy)(edited)
Vāstra II18-Apr-20 10:21 PM
As for how to generate psi, I'm torn between land-equivalents and the Naruto/Hearthstone system where you gain one psi per turn up to a limit of ten or something
Neutralize for removing abilities and Nullify for countering a spell (with Void for either exiling or being countered by the rulebook)
ExaRaiun18-Apr-20 10:23 PM
Well, I had some Supply cards working like "mana rocks" from MtG, but you also had a base Psi production per turn (it did not increase over time like HS/Shadowverse/something)
Vāstra II18-Apr-20 10:23 PM
Ah, okay. I like that system.
Take control of another target player's next turn.
ExaRaiun18-Apr-20 10:24 PM
Not sure if we will even have something with a Focus of 12!
Vāstra II18-Apr-20 10:25 PM
This leaves us room for power creep and to play with dial-tweaking cards/abilities?
ExaRaiun18-Apr-20 10:25 PM
Like, I have noticed you kinda push numbers higher than I planned to do (most of the ideas in my head are ranging between 0 and 5 meditation/focus)
Vāstra II18-Apr-20 10:25 PM
I was thinking 0-12
ExaRaiun18-Apr-20 10:26 PM
Vāstra II18-Apr-20 10:26 PM
Though the vast majority would be 0-6
ExaRaiun18-Apr-20 10:26 PM
I see. Anyways, I have to leave now, but I will return when I am done with work.
(Today I have a short shift)
Vāstra II18-Apr-20 10:27 PM
Race to the Bottom 4/—/4
Global Power [R]
The next player to empty a Deck wins the game.
“If I can't be the best, then I can certainly be the worst!”(edited)
Vāstra II18-Apr-20 10:37 PM
Zener Cards 2/—/—
(Tribal) Supply: Human [C]
Open: ⤵️ — 1.
Open: 2, ⤵️ — Target opponent chooses a card from your hand at random and guesses its . If they guess correctly, they draw a card. Otherwise, you draw a card.(edited)
(Instant) Power [U]
Change the Manifester of target Power you don't control to target Unit you don't control.
“I-I-I swear, you-you've got the wrong guy!”
For the time being, I'm going to use for Cost, for Meditation, and for Focus.
Original message was deleted.
Vāstra II18-Apr-20 10:42 PM
Pinned a message.
Yet other ideas swimming around in my head include a clan/tribe system similar to old5r or Vanguard
though we'd have to be careful not to let it become an expy of Yugioh's archetypes
Vāstra II18-Apr-20 11:04 PM
Neophyte Kineticist 1/0/1
Entity: Safir/Kineticist [C]
Open: ⤵️ — Choose target player. ⤵️ a random Entity they control.(edited)
ExaRaiun19-Apr-20 05:17 AM
Race to the Bottom: Not sure if I am particularly fond of this Laboratory Maniac-esque card, especially with the decks being split in 3.
Zener Cards: I wasn't even thinking of tribal support yet! Somehow, the card feelsYGO-ish. Intentional? (What is a Zener?)
Frame: This could be pretty strong for its cost if I understand it right.
Neophyte Kineticist: I considered tapdown effects, but random could be iffy. (The way you worded it implies more than 2 players as an option?)(edited)
Also, I feel like Break is a bit unwieldy as a disruptive option / keyword
TatsuBOT19-Apr-20 05:21 AM
| ExaRaiun leveled up!
ExaRaiun19-Apr-20 05:22 AM
I also had ideas for , well, not exactly factions, but thematic groups of effects, such as the Seekers of Void (focus on the Astral Plane) and the Paradox Cult (focus on multiples of the same entity). Some cards could probably fit in more than one group, like Parallel Traveller from before is a bit of both.
Vāstra II19-Apr-20 05:23 AM
Race to the Bottom: It's OK, that wasn't an entirely serious design.
Zener Cards: https://en.wikipedia.org/wiki/Zener_cards
Neophyte Kineticist: You can't expect consistency from the new guy. (And of course, given my favorite Magic format is EDH.)
Re break: That's fine.
Zener cards are cards used to conduct experiments for extrasensory perception (ESP) or clairvoyance. Perceptual psychologist Karl Zener (1903–1964) designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J. B. Rhine (1895–1980). The...
I like the idea of not!factions.
ExaRaiun19-Apr-20 05:24 AM
Sorry, I am just kind iffy on random cards as a whole. Probably due to seeing how bad they can be in Hearthstone.
Vāstra II19-Apr-20 05:24 AM
Maybe it can only target Entities with equal or lesser , or maybe
ExaRaiun19-Apr-20 05:26 AM
Power, Cost: 4, Focus: 2
Void two Entities with the same name.
Extend +2: Void three Entities with the same name instead.
(Extend is just Kicker from MtG)
(The Entities with the same name don't have to be from the same player. In fact, the one Manifesting the Power can take someone with him that way)
And a joke card idea:
Personal Power, Cost: 4, Focus: 2
When Big Thinking is manifested, draw a card.
The manifesting Entity gains +2 Focus.
"Aren't you being overly literal here?"(edited)
Vāstra II19-Apr-20 05:28 AM
I love Paradox Banishment
ExaRaiun19-Apr-20 05:28 AM
Oh yeah, Focus.
You can guess from the name and the flavor text that it is not intended to be an actual card.
Just a silly joke
Vāstra II19-Apr-20 05:31 AM
I like it as an actual card, though (with different flavor)
ExaRaiun19-Apr-20 05:33 AM
Vāstra II19-Apr-20 05:40 AM
ExaRaiun19-Apr-20 08:22 AM
And yes, I apologize for Big Thinking. It's the kind of dumb joke I would make.
Vāstra II29-Apr-20 10:46 PM
[18:54] midlife krasis: if you're prototyping a wholly new game i'd suggest going for a very speedy low-fi option, maybe try nandeck http://www.nand.it/nandeck/
[18:55] midlife krasis: since you're going to go through a lot of iterations in testing and ultimately the final appearance of the cards has to be decided after you have ironed out the rules and determined exactly what information you need to put ON the cards
[18:56] midlife krasis: https://www.boardgamegeek.com/blogpost/41245/nandeck-tutorial-starters nandeck tutorial
Ability idea: Harmony X (When CARDNAME is played, you can select up to X entities you control which are not already harmonized and harmonize them with CARDNAME.)
Entity, Cost: 4, Meditation: 2, Focus: 1
When one or more entity harmonized with Resonant Guardian would be sent to the [grave zone], you can send Resonant Guardian to the [grave zone] instead.
(If entities harmonized together has no entities with the Harmony ability (due to it being removed in one way or another), it's broken and they are not harmonized anymore. Harmonies can have effects applying to all entities harmonized together, etc.)(edited)
Not sure how well this concept fits flavorwise, but thought it might worth a try.
Vāstra II03-May-20 12:45 AM
ExaRaiun03-May-20 01:17 AM
I mean, it's kind of a weirder version of MtG's Soulbond (edited)
Vāstra II03-May-20 01:18 AM
I think it would work well
I'm also considering a version of MTG's mutate, but it would be too much alongside harmony
ExaRaiun03-May-20 01:18 AM
Mutate is kind of a weird ability imo
Vāstra II03-May-20 01:19 AM
Send target harmonized Entity to the Astral Deck. All Entities harmonized with that Entity are no longer harmonized.
ExaRaiun03-May-20 01:29 AM
Funniy enough, I also planned a similar effect
Vāstra II03-May-20 01:29 AM
ExaRaiun03-May-20 01:30 AM
My one was something like "Break target hamony with 3 or less entities harmonized in it"
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Vāstra II22-Jun-20 09:21 PM
I haven't looked into it yet
KaliFyre22-Jun-20 09:21 PM
Steam DRM is notoriously piss easy to break with a hammer
Denuvo on the other hand? Let's not go there.
Vāstra II29-Jun-20 01:36 AM
Idea separate from the psionic CCG heretofore discussed (which will continue in development): a classless TTRPG centered around psionic powers and maybe also set in the Safir Alliance.
Relevant thereto, a person's psionic potential is graded on four axes (TP power, TP finesse, TK power, TK finesse) and also they usually have one specialty which so far correspond exactly to the D&D Psion disciplines
ExaRaiun29-Jun-20 01:38 AM
May I ask what does TP and TK stand for?
Vāstra II29-Jun-20 01:41 AM
Telepathy and telekinesis
(though “psychokinesis” would be more correct as it includes element-bending whereas telekinesis is just moving objects with one's mind, IINM)
ExaRaiun29-Jun-20 01:43 AM
Ah, so basically, more mind-based and more physical-based powers
Gavin shows off some cards from the upcoming Commander Legends and shares info on how to get in on all the Commander excitement.
ExaRaiun29-Aug-20 10:07 PM
Not sure if I like the idea. I mean, "normal" drafting gives you a pool of 45 cards, and this one gives 36, even if they are potentially stronger due to being all first/second picks?
Drafting and commander sounds like a crazy idea, but maybe this is why it works?
Yeah, this is such a commander thing to do (did anyone ever bother with a non-commander multiplayer match?)
Vāstra II30-Aug-20 01:30 AM
Battlebond and Conspiracy
The ally-colored crowd lands were even in the former ("bond lands")
ExaRaiun30-Aug-20 01:32 AM
Oh, yeah, totally forgot about Battlebond.
ExaRaiun30-Aug-20 02:05 AM
I mean, the closest I had to a non-commander multiplayer match when on a con two peeps wanted to play with me, but as they were basically beginners, I have decided to took on both of them. They won, but I had fun as the "boss encounter"
Oh, and also on cons, people bashing welcome decks at each other
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Deal with this hand-illustrated deck of 160 playing cards. Play all of the games you love... with a twist! Or create your own games! Each suit includes zeroes , elevens , and Beasts . And there are four more suits : knives , acorns , clo
And yes, I know it's also a reference to Damnation, which was a color-shifted Wrath of God.
Vāstra II29-May-21 01:36 AM
ExaRaiun29-May-21 01:38 AM
Not gonna lie, after some of the most recent and disappointing sets, Modern Horizons 2 seems a bit more competently made.
Vāstra II29-May-21 01:39 AM
I love MH2 and wish I could afford a box
ExaRaiun29-May-21 01:43 AM
Actually, there are certain cards I would be interested in, but they are rare and I guess they will be super expensive.
Vāstra II29-May-21 01:51 AM
ExaRaiun29-May-21 01:56 AM
Like, my Enchantment deck sees a few toys to play around with. Enchantress's Presence would compete with my Eidolon of Blossoms (the latter costs 1 more and it's a creature so it's easier to remove, but immediately draws a card and it's a creature so it can swing if needed), Sanctum Weaver could be used for massive mana explosions (and if I would have a good 1-mana enchantment, a potential turn 3 Sigil of the Empty Throne) and Solitary Confinement (it's risky, but if I could keep up card draws from Presence/Blossoms, it could protect me well)
ExaRaiun29-May-21 11:28 PM
Vāstra II29-May-21 11:33 PM
ExaRaiun29-May-21 11:34 PM
Speaking of which, I thought storm was the big no-no of mechanics to be used again, or it doesn't apply to sets like this?
Vāstra II29-May-21 11:37 PM
This isn't an expansion so
ExaRaiun29-May-21 11:40 PM
I guess. Of course, now that we know that they can make exciting cards, the expectation of people will rise about upcoming sets. And the next in line is the Forgotten Realms one, isn't it? I know Standard has a lower power level, but that's no excuse here.
Vāstra II29-May-21 11:42 PM
Standard's power level is on FIRE :v
ExaRaiun29-May-21 11:44 PM
Furthermore, I kind of feel like they are going overboard with the booster types and the various versions of the cards. I know, money is money.
Vāstra II30-May-21 12:22 AM
ExaRaiun30-May-21 12:24 AM
They made a big deal of Set Boosters when they became a thing, but are they really a good thing?(edited)
I haven't bought any of those, so I don't know how efficient they are.
Vāstra II30-May-21 12:25 AM
They're pretty okay, and sometimes the alternates hit (e.g. Mystical Archives, MH2 old-frames) but as a whole meh
ExaRaiun30-May-21 12:26 AM
And other times...
English Faithless Looting.jpg
ExaRaiun30-May-21 12:37 AM
Sometimes I ponder if I should try to pick up my decks at one point, but I feel like they wouldn't be efficient, and not like I could play them with anyone.
I also considered peeking into other TCGs, but again, it would be a massive grind for power.
Vāstra II30-May-21 12:39 AM
Flesh & Blood looks cool but man I don't have money to sink into another TCG(edited)
ExaRaiun30-May-21 12:42 AM
I considered peeking into Pokémon TCG (after seeing ProJared's playthrough of the fan-translated Pokémon TCG2 game for the GBC), but apparently, the meta is all about those big splashy GX and V and whatever mons so normal evolving stuff barely matters anymore, with most of your deck just being trainer cards to rush through whichever big boy you are going to use.
Vāstra II30-May-21 12:42 AM
Indeed, also the prices are being driven high, and availability low, by YouTubers & sports card scalpers
I want to play e-card/EX-era TCG specifically –w–
ExaRaiun30-May-21 12:48 AM
Yeah, that part is so crazy, like the whole cereal box madness.
People vandalized boxes for the cards so safety stuff meant for electronics were put on them.
They are not even good or unique cards!
But yeah, do all those people even care about the game or they just look at it as a get-rich-quick scheme?
Vāstra II30-May-21 01:05 AM
ExaRaiun30-May-21 01:08 AM
And they do that only because they have seen some people from Youtube opening packs and stuff?
Is this the power of influence?
Vāstra II30-May-21 01:10 AM
It's the power of mobile gacha games
ExaRaiun30-May-21 01:13 AM
Unlike those, TCG have actual gameplay though.
ExaRaiun30-May-21 12:28 PM
I might be completely weird with my opinion here, but I feel like Showcase cards are getting a bit overdone. Like, I don't mind a cool alt art or something, but do we need a new fancy schmancy design for each set? And even then, sometimes they are just lackluster (other times, they do look neat though)
I've dropped Magic for F&B. It's just a matter of picking up an F&B deck and going to one of the monthly learn to play days
Also considering Blood Bowl,. as there's a sizeable league in Brisbane
And I hate to play devil's advocate, but are you continuing to play magic for fun and the judge part, or are you forcing yourself do because of all the sunk time and cost over the years?
I think the way I would weigh up such a decision, is what would you do if you'd never played a TCG before today, but had studied them on Youtube scientifically. Which would you prefer to pick up today and have fun with?(edited)
Dauthi is a black creature type used for cards that depict an insane Horror-like race of beings trapped in the Shadows of Rath. All have the keyword ability Shadow.
The cards as they appeared in the Tempest block didn't have the subtype Dauthi. It was later realised that a non-human race should have its own subtype, which resulted in Dauthi Slay...
ExaRaiun31-May-21 03:55 PM
Oh. That was a long time ago.
But yeah, there are quite a number of cool stuff in this set
Between bizarro Wrath of God, this Dauthi guy, bizarro Animate Dead, poor man's Demonic Tutor, and that's just for black
And then we get random stuff like this:
Vāstra II31-May-21 04:06 PM
ExaRaiun31-May-21 04:08 PM
Vāstra II31-May-21 05:05 PM
Maro loves squirrels, and it's rubbed off on the players (edited)
ExaRaiun31-May-21 10:15 PM
As amusing as it would be if squirrels would end up being remotely efficient, I cannot help but feel like all those slots are wasted on cards which won't be used beyond comedy value. (Not sure if sets like this are drafted, but seeing a card like Chitterspitter in the rare slot certainly wouldn't be encouraging)
Of course if I will end up be wrong and squirrels will have a presence on the playfield, I will eat my words.
Cosmic Fury31-May-21 11:25 PM
I've seen squirrel decks completely wreck people on the regular. Sure, they need plenty of strong support cards, but a well-built squirrel deck will overrun the field before turn 3 even shows face.
I could definitely see it working with Doubling Season, for instance, and I've a full playset of the things.
ExaRaiun31-May-21 11:26 PM
Doubling Season can break a lot of things though
Cosmic Fury31-May-21 11:27 PM
That's also true. I really like running it with my hydra decks.
I run blue-green sometimes so that I can stall while waiting for those hydras to grow to enormous size.
It's not the most efficient deck in the least, but it's really fun to see when it actually takes off.
Please, tell me I am not getting this one right and it's not like
yeet 5 instants/sorceries out from your grave
get 8/8 flying superpower for UU
It's literally Noble Hierarch but with red and black replacing white and blue mana production, and it's a Goblin Shaman instead of a Human Druid... making it literally the Green Goblin
ExaRaiun02-Jun-21 01:18 AM
I cheated you fair and square.
(Now I want a joke deck which utilizes this guy and a lot of Act of Treason-like effects to swindle the opponent out of creatures. Yes, I know it's a terrible idea, but it would be funny. Of course, there is no place for silly joke decks.
Also, if you have more of these guys on the field, you have the potential to become filthy rich)(edited)
Vāstra II02-Jun-21 01:29 AM
there is no place for silly joke decks
ExaRaiun02-Jun-21 01:36 AM
Kitchen table, I guess?
Of course the problem here is that putting the time, effort, money and so on to make a joke deck could be put into making a more efficient deck, and in Arena, you would set yourself up to great disappointment.
ExaRaiun02-Jun-21 02:05 AM
Now I have a weird question.
If I have two of these on the battlefield, do they affect each other's Prowess? (Prowess counts as a triggered ability, right?)
Vāstra II02-Jun-21 02:06 AM
[L1] Yes. Yes.
ExaRaiun02-Jun-21 02:06 AM
This sounds pretty good, then.
ExaRaiun02-Jun-21 02:15 AM
You know... it's like every second spoilered card (no, not really) wants me to brainstorm something.
Also, I just realized that it also affects Shamans... which includes Young Pyromancer (and this is the moment when I feel like I would have so many options, I cannot decide what would I include)(edited)
Vāstra II02-Jun-21 03:05 AM
contemplates the psionic TCG.
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Vāstra II02-Jun-21 03:05 AM
Pinned a message.
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Vāstra II02-Jun-21 03:08 AM
Pinned a message.
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Vāstra II02-Jun-21 03:14 AM
Pinned a message.
Tear the Veil 3/—/3
(Global) Power [R]
Touch — That Entity’s controller plays with their hand revealed.(edited)
Touch being a keyword for “Choose target Entity adjacent to Manifester.”
I have created a horrible thing. (Not because it's so broken - the opposite, really - but imagine having to resolve the abilities of all the Crystalline Giants in every turn. And yes, the entire idea is just a bunch of clone effect to make more of it)
Vāstra II06-Jun-21 03:46 AM
…oh no >:D(edited)
ExaRaiun06-Jun-21 03:50 AM
And considering the Mechagodzilla alt art, it leads to the mental image of 10 of them running around.
Of course, the problem with the deck is trying to survive till you get your Giants going, as most of them don't get "online" till you get at least one on the field (and it made me appreciate Cryptoplasm, able to turn into something the enemy controlls till I get rolling)
So yeah, its not a serious idea at all, just a silly I had in my mind. And that's kind of my downfall. I like doing silly ideas like this, even though it would be impractical to actually build them.(edited)
MODO, short for Magic Online with Digital Objects, is an old name for Magic: The Gathering Online
ExaRaiun06-Jun-21 10:34 PM
Also, the discussion I had my friend about TCGs supposedly being inferior LCGs made me wonder... even if the former have balance issues on high-tier competitive levels, but it lets me do stuff an LCG couldn't do due to fixed cardpools.
Sure, they would be woefully weak most of the time, but when they do work, they are amusing (except that Crystalline Giant and lots of clones.dek would be a pain to play IRL due to how the Giant's abiity works)
Or stuff like the Tavern Scoundrel idea I have mentioned before. Surely, it wouldn't perform well at all, but the mental image of swindling someone out of creatures is hilarious.
That friend of mine is a lot more interested in the deck-building Dominion game, but there is something about that one I cannot enjoy at all, namely, how it is always a mirror match per design. I like wacky matchups ^^;
ExaRaiun08-Jun-21 03:43 AM
Hmm... whenever I have ideas for custom cards, they are gimmicky at best and full silver-border at worst.
ExaRaiun08-Jun-21 04:56 AM
Creature - Giant
Indestructible, trample, vanishing 3
(A joke idea based on boss fights which you have to time out before they go away, with the "time limit" represented with vanishing)
ExaRaiun12-Jun-21 01:57 AM
Excuse me, wat
Vāstra II12-Jun-21 06:08 AM
We have smol flumph figures for sale at my LGS and they are the cutest thing
ExaRaiun12-Jun-21 06:10 AM
I actually had to Google to see what even are these supposed to be.
Vāstra II12-Jun-21 11:09 AM
@ExaRaiun a bit of a gun jump but idea for promo cards: hot stamp foil of the artist's/major tournament winner's autograph (the latter e.g. in something like the World Championship reprint decks in MTG)(edited)